Tag: Wayne Faucher

Brainiac On Banjo #090: Powers Roughly Equivalent of God’s

Brainiac On Banjo #090: Powers Roughly Equivalent of God’s

Deep in the dark / I don’t need the light / There’s a ghost inside me / It all belongs to the other side / We live, we love, we lie – “The Spectre” written by Gunnar Greve, Jesper Borgen, Tommy Laverdi, Marcus Arnbekk, Anders Froen, Alan Olav Walker, and Lars Kristian Rosness, 2018

The comment expressed in our headline above was made by the fabled Jules Feiffer in his groundbreaking 1965 book The Great Comic Book Heroes. It was groundbreaking because Feiffer was the first to take the history and craft of comic books seriously — so seriously, in fact, that it was excerpted in Playboy.

The Spectre was created by Jerry Siegel, and if truth be told it’s probably my favorite of his creations — including the Big Red S. Feiffer was right: it’s a bitch to write a series where the lead isn’t really a “hero” and yet has, as Jules noted, powers roughly equivalent of God’s. And we’re not talking about the New Testament’s cosmic muffin — this is the Old Testament’s hoary thunderer, and The Spectre is his personal instrument of vengeance. Yup, the after-life might not be as sweet as you’d hoped.

I don’t know if the kids who were reading comics at the every end of 1939 were ready for that. Within two years the series was lightened up by a bumbling guardian angel called “Percival Popp, the Super Cop.” Think Frank Capra, but stupid. The Spectre became a founding member of the Justice Society, but when World War II ended he was out of the group, out of More Fun, and living off of Officer Popp’s police pension.

Still, the character made an impression and when Julie Schwartz was looking for another golden age character to revive after The Flash, Green Lantern, The Atom, and Hawkman, he chose The Spectre. That was odd, but with the arguable exception of Zatanna (or, really, her dad Zatara), The Spectre was the first character he brought back that Julie hadn’t edited during the Golden Age. Despite some decent scripts from Gardner Fox and artwork from the always amazing Murphy Anderson, it just didn’t click. The series was handed over to a relative newcomer named Neal Adams, who did some truly wonderful artwork, but it also did not find success.

But the guy still remained in the hearts of DC’s creative community. Editor Joe Orlando needed a new lead for Adventure Comics, so he brought in Michael Fleisher and Jim Aparo and let them go nuts. The Spectre took this “vengeance of God” thing to a fundamentalist level, and he would kill the bad guys with such creative cruelty that they might have made EC artist “Ghastly” Graham Ingles genuflect at his porcelain throne. It was great. And it lasted 10 issues.

Since then The Spectre has been floating around the DC Universe in all its forms, incarnations, and mistakes. Lots — and I mean lots — of A-listers handled his adventures, including my buddies John Ostrander and Tom Mandrake. They enjoyed one of the longest runs.

So it was with absolutely no surprise whatsoever that I stumbled across a DC Digital First thing called Ghosts. At first I thought that odd — thus far they hadn’t done resurrections of their mystery anthologies in their new digital line. Then I saw “Ghosts” was just another way of saying “The Spectre” and then I noted it was written by Dan Jurgens.

I really like Dan’s work, both as an artist and a writer. We worked together on Green Arrow for a long time, and instead of just leaving the series to do something new, he told me he was making a play to do Superman and, if he got it, he’d be moving on. As much as I liked Dan’s stuff — he and Mike Grell made a great team — he certainly earned the right to take a shot at the Man of Steel. I successfully fought back my overwhelming desire to mindfuck him into staying, although I did think about it. Dan did some remarkable work with the brightest of DC’s corporate jewels. Right now he’s writing Nightwing, and is damn good.

Dan, along with artists Scott Eaton and Wayne Faucher, did a fine job on the story. I don’t know if Ghosts is a one-shot or a play to resurrect The Spectre again, this time without having to resort to paper and staples. They were somewhat restrained in their story… if you compare it to the Fleisher / Aparo run. Then again, a head-on collision between two 10-car passenger trains would seem equally restrained.

DC has done a number of very entertaining stories in their almost-daily Digital First line, unburdened by a continuity that mutates as often as amoebas commit mitosis. Seeing The Spectre pop up in this format evoked a response characters rarely have when they cross his path: I was pleasantly surprised.